// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <QString>
#include <QMap>

class XEmitter;
class XReceiver;
class Verbs;
class XVerbs;
class XVerb;
class Verb;

/*!
@class Verbs
The Verbs represents the area in the lower left of the play area
which represents the verbs that the player has to choose from
when constructing a sentence.
<img src="Verbs.png" >
*/
class Verbs
{
public:
    int Count() const;
    Verb& At(int index) const;
    Verb& At(QString item);
    /// can turn it off, in which case it becomes black
    void SetVisible(bool visible = true);
    void Remove(QString keyword);
    bool IsVisible() const;
private:
    Verbs();
    Verbs(XVerbs& xverbs);
    ~Verbs();
    std::auto_ptr<XEmitter> m_emitter;
    QMap<QString,Verb*> m_map;
    const XVerbs* m_orig;

    friend class XThreadForOnEnterRoomAndOnCommandLine;
    friend class XGlobals;
};


